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Fortean Computer Games

I'm not a gamer at all, but I've played Resident Evil 4 on the gamecube more times than I care to admit. I now play it on hard, and have made so much money that all my weapons are upgraded to the max.

I'm borrowing a friend's Playstation 2 soon so that I can play the extra Ada Wong levels in the playstation version.

I'm generally rubbish at fighting games, but I'm fairly lethal at Soul Calibur for some reason (I've played every version since the original Soul Edge). I'm particularily efficient as Xianghua.
 
Anyone remember Deus Ex Machina? 1980s computer game that was meant to revolutionise the form?

Part one is here to watch:
http://www.youtube.com/watch?v=vwJBsYJ16IE

You played the games at the same time as listening to a cassette tape of music and dialogue, and watching it on YouTube it seems it might have been better as a concept album, which is what it was in its way. Starred Jon Pertwee, Ian Dury and Frankie Howerd (if you ever wanted to hear him chant "War crimes are easy!" here's your chance).

Ambitious, yes, but seeing it now I'm sort of glad I didn't buy it at the time (couldn't have afforded it anyway!). There's been a sequel in the works for years, narrated by Christopher Lee.
 
I only noticed this month that the games reviews have vanished from FT :(

And I only noticed because one of the DVD review boxouts was headed "Games". Then I realised they hadn't been in the mag for a while and I got all sad.

Where'd they go? I read game reviews in other places but the FT reviews were always from a slightly different angle and I really enjoyed that.

If you need someone to write them I'd be interested!
 
sherbetbizarre said:
Thanks for that - I remember playing it through once at a mates house. The trouble with Automata games was the idea was usually better then the gameplay!

The best thing about Automata were their Pi-Man cartoons on the back cover of Popular Computing Weekly.
 
This Is the Most Terrifying Game on the Internet, and Nobody Knows Where It Came From
Rarely does a guy who reviews horror games discover something that genuinely freaks him out. But for Jamie Farrell, an Irish YouTuber who runs the channel Obscure Horror Corner, Sad Satan — a game without an author, buried on the Deep Web — did exactly that. Farrell called it the "creepiest game" he'd ever played.

As Farrell navigated the throbbing corridors and glaring halls of Sad Satan, he heard various indecipherable sounds and audio clips. Famous photographs revealed sinister and Satanic imagery. It generated weird text files that blipped on and off. Farrell saw coded messages and Nazi-era photography. At one point, he came across a malformed little girl who let out a blood-curdling scream so loud it clipped the audio in his headphones. The game even started threatening him. So he deleted it.

Farrell released all five videos he recorded before uninstalling the game. Internet sleuths then picked up the trail and began to parse and decode the sinister messaging in Sad Satan. Now, the hunt is on to find an original copy of the game, a version anyone can play. The project has fascinated a fanbase obsessed with an emerging genre of Internet horror.
http://mic.com/articles/121711/who-made-sad-satan-deep-web-horror-game

 
It's a bit shite, really.
Reminds me of Doom 2, but less entertaining.
 
I enjoyed playing Shadowgate on the NES. A point and click affair that uses a gamepad instead of a mouse. Screen after screen of puzzles,traps,ghouls and monsters. Make sure you have a plentiful supply of torches and examine everything before making a descision. Shadowgate isnt an easy game to beat and when you die you have to start from the begininning again. But you soon learn from your mistakes and start making good progress through the castle.

48300-shadowgate-nes-screenshot-and-this-is-how-it-looks-after-i.gif
 
It's a bit shite, really.
Reminds me of Doom 2, but less entertaining.
Yeah, I don't think it was designed for "entertainment".

Especially when:
Eventually, the screen flashes this photo of Jimmy Savile and Margaret Thatcher for a split second...

1330375772732001059.png


...before once again returning to the hallway. The NSPCC, by the way, is the National Society for the Prevention of Cruelty to Children. This, I think, is the biggest clue in regards to what Sad Satan is “about,” but we’ll get to that in a little bit.
No-one's quite sure why the game was designed - or even if the original player created it himself, uploaded the vids, then claimed he deleted it from his comp:
Jamie claims that the game came with a file that freaked them out so much that he ended up deleting the game off their computer.

“It was getting a bit strange...a note pad file that went along with the game kept appearing on my desktop each time I played the game with some gibberish messages,” Jamie wrote on the first video’s YouTube description. I asked for proof, but couldn’t get any.
http://kotaku.com/a-horror-game-hidden-in-the-darkest-corners-of-the-inte-1714980337

Yeah, most of it is boring, but watching it late at night with its throbbing walls, sound clips, screams and flashing images, it can get quite unnerving. Especially when then this distorted Q&A with Jimmy Saville keeps on looping:
Haven't broken any laws have you?
None whatsoever
Haven't broken any laws have you?
None whatsoever

:eek:
 
Anyone remember this one?

Mysterious deep web horror game Sad Satan has terrified and confused the internet

Jamie is the owner of the YouTube channel Obscure Horror Corner, and one of his subscribers sent him a link to a game called Sad Satan located on a deep web site where people can post their files anonymously. That subscriber found it in a forum post listed as the link to the game signed with the initials “ZK.”
Jamie downloaded the file he was linked to and ran a malware check on it. Everything seemed to check out, so he started playing the “game” and recording videos for his YouTube channel. The game, as it turns out, is super weird.

http://www.geek.com/geek-cetera/mys...-terrified-and-confused-the-internet-1626825/


 
Yes indeed. I even managed to sit through the whole PT - and watched it over again a couple of months ago. It is quite disturbing as it induces a powerful sense of disorientation, and goes from lonesome metallic plodding to sinister confusing racket unexpectedly.

Not sure what to make of it. But it's certainly not much of a game.
 
How Edgar Allan Poe And William S. Burroughs Inspired One Of The Creepiest Video Games Ever
By Ben McCool, Tech Times | January 19, 3:09 PM

Curiously, the point-and-click game received little in the way of attention from either game players or critics upon release. Apparently 3-D graphics, stop motion animation and video segments weren’t enough to captivate the PC-gaming community. Nor was the appearance of author William S. Burroughs as a voice actor!
C’mon, 1995 PC owners. The 80-something-year-old spearhead of paranoid fiction narrating a twisted horror game didn't sufficiently entice you? Damn. And there was me thinking today’s gamers are fickle…

http://www.techtimes.com/articles/1...e-inspired-one-creepiest-video-games-made.htm

 
I'm currently working on producing a PC game for Windows under my Dorset based magickal order, Ordo Mizbe'ah.
I came up with the idea as I find it increasingly difficult to get scared by a video game as I get older, it's probably due to many years of becoming desensitised from daytime horror films as a kid/teenager.

So the title is going to be an occult horror type, but I have some unusual concepts of digital sigilisation and subliminal evocation to allow the game to seep into the real world, so my intention is to bring about weird real world occurrences during and after game-play. I haven't revealed details yet but the game will be a free download via the dark web, only for members of the O.M. But as FT is the one other place online that I have honest & open friendly internet relationships I'll keep you guys updated and when it's completed I'll make it available to any of you guys that are interested in it :)
 
I'm currently working on producing a PC game for Windows under my Dorset based magickal order, Ordo Mizbe'ah.
I came up with the idea as I find it increasingly difficult to get scared by a video game as I get older, it's probably due to many years of becoming desensitised from daytime horror films as a kid/teenager.

So the title is going to be an occult horror type, but I have some unusual concepts of digital sigilisation and subliminal evocation to allow the game to seep into the real world, so my intention is to bring about weird real world occurrences during and after game-play. I haven't revealed details yet but the game will be a free download via the dark web, only for members of the O.M. But as FT is the one other place online that I have honest & open friendly internet relationships I'll keep you guys updated and when it's completed I'll make it available to any of you guys that are interested in it :)

Hope you're choosing a disorienting frame rate (see Peter Jackson, The Hobbit) and are including the 'Legendary Brown Note'.
 
I might be wrong, but I think you need some pretty capable speakers to reproduce the brown note for maximum effect.
 
Yes indeed. I even managed to sit through the whole PT - and watched it over again a couple of months ago. It is quite disturbing as it induces a powerful sense of disorientation, and goes from lonesome metallic plodding to sinister confusing racket unexpectedly.

Not sure what to make of it. But it's certainly not much of a game.
Bit late to this thread. I'm watching the videos now. It's as though Marilyn Manson designed it. Interesting as a piece of art, perhaps.
 
Ant Simulator cancelled after developers spend their money on strippers and booze. :revelry:

www.pcworld.com/article/3028601/software/ant-simulator-game-canceled-after-devs-blow-kickstarter-funds-on-strippers-and-booze.html

/ The rest of the money was wasted.
Bizarre.
A bit like the Duke Nukem Forever saga. DNF was in development for 15 years (gasp), and they spent rather a lot of time and money on porn. Eventually, the company got into difficulties, and DNF had to be finished and released by another software company.
 
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