A
Anonymous
Guest
Here comes the Matrix:
http://www.msnbc.com/news/800423.asp?0dm=T1ALT
IF COMPUTER OWNERS would agree how to share their machines in a kind of hypernetwork, and the computers, disk drives, and parts could talk with one another, that would give all those involved more computers to draw on.
Ideally, if they are linked well enough, then the individual computers melt into a bigger picture.
To David Levine, that sounds like a perfect world for computer games. He is the chief executive of start-up Butterfly.net, Inc., which is developing a grid for online computer gamers.
“If there is a large-scale war, a campaign could be going on across server boundaries,” he enthuses. Right now each powerful server computer handles a few thousand players, but the players cannot leap among machines.
“I can’t interact with the other quarter million people who are playing,” Levine says. If his project works, grid will unleash bigger and better fights.
Grids are serious business outside the gaming world, although it may be one of the first to use the technology to make money.
“I absolutely believe grid engine will be the time machine of the 21st century,” says Wolfgang Gentzsch, grid chief at high-end computer maker Sun Microsystems Inc .
Sun, along with International Business Machines Corp. , which works with Butterfly.net, sees the technology as key to its future.
Gentzsch likens it to “time machines” such as the internal combustion and steam engines, which sped up the world when they were introduced. “On the grid you can do things much, much faster, and you can do things you never were able to do before,” he says.
http://www.msnbc.com/news/800423.asp?0dm=T1ALT
IF COMPUTER OWNERS would agree how to share their machines in a kind of hypernetwork, and the computers, disk drives, and parts could talk with one another, that would give all those involved more computers to draw on.
Ideally, if they are linked well enough, then the individual computers melt into a bigger picture.
To David Levine, that sounds like a perfect world for computer games. He is the chief executive of start-up Butterfly.net, Inc., which is developing a grid for online computer gamers.
“If there is a large-scale war, a campaign could be going on across server boundaries,” he enthuses. Right now each powerful server computer handles a few thousand players, but the players cannot leap among machines.
“I can’t interact with the other quarter million people who are playing,” Levine says. If his project works, grid will unleash bigger and better fights.
Grids are serious business outside the gaming world, although it may be one of the first to use the technology to make money.
“I absolutely believe grid engine will be the time machine of the 21st century,” says Wolfgang Gentzsch, grid chief at high-end computer maker Sun Microsystems Inc .
Sun, along with International Business Machines Corp. , which works with Butterfly.net, sees the technology as key to its future.
Gentzsch likens it to “time machines” such as the internal combustion and steam engines, which sped up the world when they were introduced. “On the grid you can do things much, much faster, and you can do things you never were able to do before,” he says.