They're bipedal cats, they've probably got opposable thumbs.Cats would make rubbish pirates. I really think you need opposable thumbs to be a proper pirate.
Some pirates had hooks instead of hands!Cats would make rubbish pirates. I really think you need opposable thumbs to be a proper pirate.
Both hands? How did they hold their... swords?Some pirates had hooks instead of hands!
With great care.Both hands? How did they hold their... swords?
No wonder they're always shouting "Ah harrrrrr!"With great care.
Ablutions were certainly... interesting.
okay, I've put the prompt 'God' into Gencraft, specifying no style. As usual, it gave to images.Has anyone asked a AI to draw God,?
The first two images are about the kind of thing I could have predicted from Gencraft. I've asked for pictures of Greek gods and it's given me something with a decidedly oriental feel rather than something more occidental classical.Are we being told something?
It's amazing how cool, detailed and precise it can be yet how it still can't get hands right.Very odd shaped people. Maybe they are aliens.
True. In fact I think studies of hands are a common part of training as an artist.ANYBODY who has ever done art has struggled with hands and fingers
Indeed, some take this to the extreme for more than drawing...True. In fact I think studies of hands are a common part of training as an artist.
I was never trained as an artist but I dabbled. Somewhere I've got my one attempt at a close-up of a hand for some little amateur project. It'll be interesting to see how I did all these years later, but I remember hours spent sketching while staring at my hand on the table thinking I was never going to get it.
I have zero talent, so perhaps I should give AI a break.
It reminds me of that scene in I, Robot, where the detective says to the robot, 'Can a robot write a symphony? Can a robot turn a canvas into a beautiful masterpiece?'
And the robot says, 'Can you?'
I went to two art colleges and wasn't up to scratch at either of them as an artist. I only went to them to scrounge as much training as I could for 2 dimensional painting/oil pastel/pencil. whatever techniques for F/X make up and prop work that I knew I'd need at some point. Hands are indeed difficult to get right, I only managed to make one passable at best sketch of hands which I turned into a 3 dimensional clay baked based sculpture. They evade me as well.I was put off art by my teacher - he was a good artist but a poor teacher (in my view now) - but I always had an interest. Became for a short while a technical illustrator. I'm okay with cartoon/basic images but life drawing or still life? Nah - never got taught it, see?
So hands - I've tried plenty of times - evade me.
But at least I get the four finger/one thumb thing done.
Tetradactyl is the commonest type of primate handform. And I've never seen any examples of polypollexy (give me two thumbs up if you agree!)More than that perhaps when you consider a small number of people are polydactyls
Many years ago I wrote a short gamebook for kindle. Only for my own amusement. It was a science fiction effort, and I did several small illustrations just to fill the gaps below short references. For some reason I decided to include the hand of someone who been kill clutching a sci-fi pistol, something I immediately regretted when trying to get any proper sense of perspective on something as complicated as a hand, in spite of having two readily available models.I went to two art colleges and wasn't up to scratch at either of them as an artist. I only went to them to scrounge as much training as I could for 2 dimensional painting/oil pastel/pencil. whatever techniques for F/X make up and prop work that I knew I'd need at some point. Hands are indeed difficult to get right, I only managed to make one passable at best sketch of hands which I turned into a 3 dimensional clay baked based sculpture. They evade me as well.
Thanks. My usual method, and what I used with this, was to sketch first on paper, in this case with my hand on the desk in front of me, to photograph the sketch, put it on the bottom layer on drawing software, and go from there. The only way I was ever able to get any sense of perspective was as a physical sketch. I could never go straight to the drawing software. Somewhere, and I found it last time I moved, I've still got a huge pad with a couple of pages dedicated to failed sketches of hands for this one picture.I see nothing essentially wrong with that - cartoonish, perhaps, but at least it looks like what it's meant to be.
I prefer working in monochrome anyhow.
I try to take photos of 'real' props then draw from those photos.